Design Technology Y9

Overall Curriculum Goals

      1.   Students will be introduced to various workshop tools and equipment and use them within projects to help create their final outcomes whilst following Health and safety guidelines.  
      2.   Students will continue to develop their analytical and evaluation skills. 
      3.   Students will continue to explore and develop their CAD and CAM skill set. 
      4.   Students will develop their technical drawing skills to help them present possible design ideas. 
 
Students within Year 9 will work through and complete the 3 projects over the course of the academic year. 

Project 1

Project 2

Project 3

Board Game Project  (Graphic Communication)

Passive Amplifier Project  (Resistant Materials)

Tidy Box Project (Resistant Materials)

Topic Intent:

Students will develop skills creating a board game that is influenced by work of contemporary graphic designer Paula Scher. Influenced by Scher’s work students will explore colour theory, experimental typography, illustration and CAD. Students will investigate methods and strategies used in industry by advertising companies in order to capture a target audience. Students will build their confidence using several CAD programmes to create their final project outcome. Students will be able to recognise the need to work efficiently within a set time scale to create their outcome successfully using a mixture CAD, CAM and hand produced methods. 

Topic Intent: 

Students within this project will be able to identify and work through each of the 6 stages of the design process. Students will develop skills investigating and creating a final piece based on a contemporary designer. Students will build their confidence in the workshop by working with a variety of materials, tools and equipment to create their final project outcome. Students will be able to recognise the need to be working safely and efficiently within a busy workshop environment to create their outcome. Students will look at various materials and their properties alongside the importance of sustainability in manufacturing and the impact that this has on the world around us and steps we can take to improve the environmental impact technology has on the world. 

Topic Intent:

Students within this project will be able to identify and work through each of the 6 stages of the design process. This project will give students the opportunity to build on the knowledge and practical skill set that they gained in the previous year. Students will work with a variety of materials, tools and equipment in order to create their final project outcome. Students will be able to recognise the need to be working safely and efficiently within a busy workshop environment to create their outcome successfully. Students will look at various materials and their properties alongside the importance of sustainability in manufacturing and the impact that this has on the world around us.

Key Content / Skills:  

  • Why is it important to conduct a product analysis?
  • Why is it important to look at the work of other designers?
  • Why is it important to create initial ideas?
  • How will you use colour in your board game design?
  • Why is it important to plan out our final board design?
  • How can we use CAD to create our games?
  • Why is it important to design an eye-catching logo?
  • Why is packaging design important?
  • How can we use CAD to create our packaging?
  • Why is important to evaluate our final design?

Key Content / Skills:  

  • What is the correct order when following the design process?
  • Why is it important to look at the work of other designers?
  • Why is it important to create initial designs for our passive amplifiers?
  • What are the characteristics and properties of the materials we are working with?
  • Why is it important to plan out our final amplifier?
  • How do isometric drawings help us to present our ideas?
  • What are the properties and characteristics of the materials we will be working with?
  • How can we use CAD to create the graphics for your passive amplifier?
  • Why is it important to assemble our final design accurately?
  • Why is important to evaluate our final design?

Key Content / Skills:  

  • What ways are there of joining different materials?
  • Why is it important to create accurate initial design ideas?
  • What is sustainability and why is it important within design?
  • Why is it important to plan out our final design?
  • How can we use isometric drawings to accurately portray our design ideas?
  • How can we use isometric drawings to accurately portray our design ideas?
  • What are the properties and characteristics of the materials we are working with?
  • How can we use 3D drawings to accurately portray our design ideas?
  • How can I create my design as accurately as possible?
  • Why is important to evaluate our final design?

Assessment:

Students are assessed at the end of the completed project. The assessment is 80 marks coming from 4 equally weighted assessment objectives.  

Assessment:

Students are assessed at the end of the completed project. The assessment is 80 marks coming from 4 equally weighted assessment objectives. 

Assessment: 

Students are assessed at the end of the completed project. The assessment is 80 marks coming from 4 equally weighted assessment objectives. 

Home Learning:

Worksheets are set with a focus on building colour knowledge and developing drawing skills.

Home Learning:

Worksheets are set with a focus on building colour knowledge and developing drawing skills.

Home Learning:

Worksheets are set with a focus on building colour knowledge and developing drawing skills.

Employability, Professionalism and Enterprise  (EPE) Links

  • Students to look at CAD and CAM systems used in industry and how they are used to minimise waste monopolise productivity.
  • Client profiling: Age, Needs, looking at existing products and client profile.
  • Exploring well known designers and the impact they have had on the outside world.
  • Colour theory and logo design how they are an integral part of the design industry and can greatly influence our choices as consumers.
  • Students to look at pieces of graphic design / advertising, to discuss their effect on the world we live in.

Employability, Professionalism and Enterprise  (EPE) Links

  • Research of established designers and the impact their designs have had.
  • Health and safety and its importance in the workshop and practical environments.
  • Students to look at materials in detail, discuss their sustainability and their effect on the world we live in.
  • Students to look at and use CAD and CAM systems used in industry.
  • Students will look at Evaluating products how that can help to inform future design-based designs.

Employability, Professionalism and Enterprise  (EPE) Links

  • Isometric drawings and how they are an integral part of the design industry.
  • Health and safety and its importance in workshops.
  • Students to look at materials in detail, discuss their sustainability and their effect on the world we live in.
  • Students will look at past and current processes used to create pieces of 3D Design.

Useful Links

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