ICT & Computer Science Y7
Overall Curriculum Goals 1. Understand how to work effectively in an ICT environment and how to access and submit work online and via email. | |||||
Half Term 1 | Half Term 2 | Half Term 3 | Half Term 4 | Half Term 5 | Half term 6 |
Topic Title: Collaborating online respectfully | Topic Title: E-Safety – storytelling with a comic strip | Topic Title: Under the Hood – Inside the Computer | Topic Title: Enterprise, Professionalism and Employability @ KPHS | Topic Title: Harry Plotter - Spreadsheets | Topic Title: Programming in Scratch – Game Development |
Topic Intent: This unit has been designed to ensure that learners are given sufficient time to familiarise themselves with the school network. It also allows the teacher to discuss appropriate use of the school network, and to update and remind learners of important online safety issues. | Topic Intent: This unit has been designed to allow students to develop skills, knowledge and understanding in designing and developing creative products for a given purpose. | Topic Intent: This topic allows students to explore how computers really work. It looks at the components that make up the hardware and software of a computer and how they talk to each other to give us our desired output. | Topic Intent: Throughout this unit, students are introduced to our ‘money matters’ scheme of learning which is based on financial education. It allows them to learn and explore more on the following areas: Saving, Spending, Borrowing, Understanding Pay, Risks and Insurance. | Topic Intent: During this topic students will look at how software is used to analyse data and present data in different formats. They will explore how to effectively present data for a given purpose to a variety of audiences. | Topic Intent: In this topic students will explore computational thinking and will look at how the concepts of programming work through block programming. The intent is to get students problem solving and understanding what the different aspects of programming are before moving onto text based programming in later years. |
Key Content / Skills:
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Assessment: Baseline assessment – a combination of written and multiple choice questions – 40 Marks. | Assessment: Ongoing assessment for each section of work submitted – overall assessment piece: 22 Marks. | Assessment: A combination of written and multiple-choice questions – 40 Marks. | Assessment: A combination of written and multiple-choice questions – 40 Marks. | Assessment: A practical end of unit assessment to test the practical use of spreadsheets. 25 Marks | Assessment: A practical end of unit assessment to test the practical uses of programming software – 25 marks. |
Home Learning: Plan and prepare for your collaborative presentation with your partner. | Home Learning: Designing a storyboard for your comic story. | Home Learning: Create a poster or piece of revision explaining the purpose of the internal components of a computer. | Home Learning: Complete online lessons on Xello by the end of the half term to create your career plan. | Home Learning: Spreadsheet design work – design what your spreadsheet will look like and annotate it. | Home Learning: Game investigation work – investigate a variety of games at home against a set of given criteria. |
Employability, Professionalism and Enterprise (EPE) Links
| Employability, Professionalism and Enterprise (EPE) Links
| Employability, Professionalism and Enterprise (EPE) Links
| Employability, Professionalism and Enterprise (EPE) Links
| Employability, Professionalism and Enterprise (EPE) Links
| Employability, Professionalism and Enterprise (EPE) Links
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Useful Links
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Downloads
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Kingsway Park High School
Turf Hill Road
Rochdale
OL16 4XA