ICT & Computer Science Y8

Overall Curriculum Goals

1. Understand how to work effectively in an ICT environment and how to access and submit work online and via email.  
2. To have a developed understanding of how the internet and www works and the security risks and solutions that are available.  
3. To know how to use a wider range of software effectively for a given purposes with a focus on graphic design.  
4. To continue to develop programming skills using block-based concepts, with a cross over to text based languages through App development software.  
5. To be involved in debates on the ethics (both positive and negative) of mobile phones.  
6. To think about various causes and understand how technology can be a tool for raising awareness in a positive way.  
7. To begin to program in Python, a text-based language.  
 

Half Term 1

Half Term 2

Half Term 3

Half Term 4

Half Term 5

Half term 6

Topic Title: 


Web Awareness

Topic Title: 

Creating Digital Products

Topic Title: 

Mobile App Design and Ethics

Topic Title: 

United in Business

Topic Title: 

Using Media – Gaining Support for a cause

Topic Title: 

Programming in Python

Topic Intent:

This unit has been designed to ensure that learners are aware of how the internet works along with several related issues such as how websites are created for different audiences, understanding what is meant by a digital footprint, being aware of online monitoring as well as a number of safety and security issues.

Topic Intent:

This Project exposes students to work in the graphic design industry. It highlights a different aspect of using computer software and tools as a creative output. Students will learn how to interpret client requirements: a skill which is vital when working in a variety of industries such as computer programming, graphic design, architecture, etc. Students will use a variety of industry standard software packages such as Adobe Fireworks CS6 to create their work, equipping them with skills which are highly desired in industry.

Topic Intent: 

This unit progresses students’ knowledge and understanding of programming constructs in a block-based programming environment. Learners will also develop their computational thinking and project planning, by going from decomposing a larger project into smaller parts and creating success criteria for the project to getting user feedback and evaluating their projects.

Topic Intent: 

This programme will help students learn about work, business and help develop their skills.  During this unit, students will find out how a business works; Learn how to work on their own and as part of a team; Develop important skills that can help students learn; Improve their confidence and self-esteem; Discover more about the world of work; Set goals and think about how students use each skill and what students would like to do better. 
Students will be able to apply their learning across all subjects through understanding the values of working individually and together well whilst also being able to apply their knowledge at KS4 in Business Enterprise and Marketing should this be chosen as one of their options in the exam component (R064) and their coursework where they understand the customer and create their business plan (R065) 

Topic Intent:

During this unit, learners develop their understanding of information technology and digital literacy skills. They will use the skills learnt across the unit to create a blog post about a real-world cause that they would like to gain support for. Learners will develop software formatting skills and explore concerns surrounding the use of other people’s work, including licensing and legal issues. 

Topic Intent:

This unit introduces learners to text-based programming with Python. The lessons form a journey that starts with simple programs involving input and output, and gradually moves on through arithmetic operations, randomness, selection, and iteration.

Key Content / Skills:  

  • Can I recall the skills in using the computers effectively from year 7, including accessing and submitting work via MS Tems and through email?
  • Am I able to create an effective folder structure to organise my files and ensure that all files and folders have suitable names?
  • Am I able to explain what an audience is and how products can be designed for different audiences?
  • Can I give advice on how to manage a digital footprint?
  • Am I able to use Boolean operators when using a search engine to improve the accuracy of my searches?
  • Am I able to explain what copyright and creative commons licenses are?
  • Am I aware that all online activity can be monitored and understand why this is done?
  • Am I aware of the possible dangers online while using the internet and how to protect myself and others?
  • Am I able to explain a number of possible online security issues such as spam, phishing and viruses?
  • Am I able to explain how to protect myself from viruses and hacking when using the internet?

Key Content / Skills:  

  • Do I understand what a SPB is and am I able to analyse the project needs?
  • Can I create an effective product using the correct graphic type?
  • Can I create a 2D mascot using vector tools?
  • Can I design an effective party menu?
  • Can I create an effective party menu?
  • Can I design an effective activity mat?
  • Can I create an effective activity mat?
  • Do I understand how to effectively review the products to ensure that they meet the client requirements?
  • Can I identify how the products can be improved and give areas for further development?

Key Content / Skills:  

  • Can I identify when a problem needs to be broken down?
  • Can I implement and customise a GUI to meet the needs of a user?
  • Do I recognise that events can control the flow of a program?
  • Can I use block-based programming language to create a sequence?
  • Can I identify and fix common coding errors using App Lab?
  • Am I able to use user input in a block-based programming language?
  • Am I able to use a block-based programming language to include sequencing and selection?
  • Am I able to evaluate the success of the programming project?
  • How have mobile phones and apps had an impact on society?
  • Can you form a balanced argument in response to a discussion statement?

Key Content / Skills:  

  • What is the purpose EPE at KPHS and why is it important?
  • Why is career planning important?
  • What is enterprise? What are the different functional departments of a business and the different job roles within each function?
  • How does each department of a business have an impact on the customer? What are business objectives?
  • What is a budget and what costs do I need to consider?
  • What is a product? What is a service?
  • What is marketing? What are the different marketing tools that an organisation can use?
  • How is an employees’ income calculated? What is customer service?
  • What skills and financial knowledge can I demonstrate from understanding the different functions of an organisation?

Key Content / Skills:  

  • Do I understand what software is used for different purposes?
  • Am I aware of licensing laws for images?
  • Do I know how to select and use credible sources from the world wide web?
  • Can I effectively research and plan a project – ensuring I avoid plagiarism?
  • Can I select a worthy cause to promote and use all of my knowledge gained in this unit to create a blog to support it?

Key Content / Skills:  

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation?
  • can analyse problems in computational terms?
  • Can I use a text based programming language to solve problems?
  • Do I understand how problems are stored and executed within a computer system?
  • Can I apply some computational concepts to my programming independently?

Assessment:

Final assessment of 30 questions and 2 extended questions which will be worth 5 marks each 

Assessment:

The assessment for this project is an ongoing, work from every lesson is highlighted to demonstrate where the student has met the criteria for assessment. The overall project is worth up to 40 marks.

Assessment:

The assessment for this project is an ongoing, work from every lesson is highlighted to demonstrate where the student has met the criteria for assessment. 
Part 1: Mobile App design is worth 25 marks.  
Part 2: Ethics of mobile phones essay is work 15 marks.    
The overall project is worth up to 40 marks. 

Assessment:

This is assessed through submission of their tasks for each lesson and an end of unit assessment to demonstrate their understanding of each aspect of enterprise they have covered.  
The overall project is worth up to 40 marks. 

Assessment:

The assessment for this unit is ongoing and uses a rubric mark scheme that students can see from the start of the project. 
 25 Marks
 

Assessment: 

Skills based practical assessment in programming with some key questions on terminology.

25 marks.  
 
Students will have an end of year assessment on all topics – 30 marks.  

Home Learning:

Knowledge organiser revision

Home Learning:

Students will be asked to annotate their product designs to ensure they exceed expectations in the mark bands. 

Home Learning:

Students will gather research for their ethics assignment. 

Home Learning:

Homework will be given during the unit to help them develop and design a product they will plan to sell.

Home Learning:

Researching the information needed for the blog posts to support the chosen cause.  

Home Learning:

Use Seneca Learning to revise the concepts of programming to ensure understanding.  

Employability, Professionalism and Enterprise  (EPE) Links

  • Cyber Security.
  • Medical Research.
  • Media and advertising.
  • Police and criminology.
  • Customer services.

Employability, Professionalism and Enterprise  (EPE) Links

  • Graphic artists.
  • Designers.
  • Robotics and engineering.
  • Stage and costume design.
  • Catering and interior design.

Employability, Professionalism and Enterprise  (EPE) Links

  • Project management.
  • Civil engineering.
  • Air Traffic Control.
  • Sales and retail.
  • Education.
  • Sports analyst.

Employability, Professionalism and Enterprise  (EPE) Links

  • Human Resources
  • HR Manager
  • Events Management
  • Financial Accountant
  • Entrepreneur
  • Marketing Department
  • Payroll
  • Investigator

Employability, Professionalism and Enterprise  (EPE) Links

  • Creative projects – public relations.
  • Charitable causes.
  • Meeting the needs of known users.
  • Trustworthiness and usability of sources – university research.

Employability, Professionalism and Enterprise  (EPE) Links

  • Problem solving and trouble shooting - Medical research.
  • Real estate.
  • Administration.
  • Event planning.
  • Architecture.
  • Hospital administration.

Useful Links

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